Any God, Any Role
In the original Smite, gods were categorized into five different classes: Hunter, Mage, Warrior, Guardian, and Assassin. These classes determined the type of items a god could buy and if they were better at mitigating damage or dealing it. For example, Guardians were great at being the main tank, and while you could build them for damage, the way they were designed made that less effective.
Smite 2 has done away with these role designations and limitations, adjusting each god’s skills and level progression to be more flexible. While Conquest, the main three-lane MOBA mode, still has five distinct roles–which are different from the classes–you are placed into, it’s now much easier to play any god you want, regardless of the role. This offers far more flexibility in team composition and playstyles, with any God being just as viable as a Solo lane as they are as a Jungler.