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Wield Dice from Mars, Chuck Dice in the Pool, and Stitch a New Love Letter
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by W. Eric Martin ▪️ I know that gamers often express frustration when a design comes in an unusual package, but I appreciate publishers who lean into the ...

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Designer/Publisher Diary: Lifeboat
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by Jeff Siadek The seed of the idea came in the mid-1990s when I was playing a game with friends that was better suited for two players than for more. I ...

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Spin More Pandas, Pepper More Paper, Walk in More Footsteps, and Steam More Ages
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by W. Eric Martin ▪️ Carl Chudyk's Panda Spin is an odd climbing card game in which played cards often get upgraded, then returned to your hand for use ...

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Hachette Buys 999 Games, and Magic: The Gathering Makes Monster Moolah
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by W. Eric Martin ▪️ On April 24, 2025, Dutch game publisher 999 Games, which has been a family-owned business since its founding in 1990, announced that ...

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Prepare to Command Your Troops in Battle of Hoth
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by W. Eric Martin Just a few days ago, Days of Wonder started teasing a Star Wars-themed version of Richard Borg's Memoir '44 — or more generally, a Star ...

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Place Gazebos on Patios, Claim Sweets with Ants, and Draw Four Long Wavy Lines
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by W. Eric Martin ▪️ German publisher KENDi has extended its line of tiny games with two new titles in Q1 2025. Reinhard Staupe's 2-5 player card game ...

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Pandasaurus Moves, Flat River Group Pauses, and Greater Than Games Gets Lesser Than It Was
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by W. Eric Martin ▪️ U.S. publisher Greater Than Games has suspended all new projects and let go of most of its staff. Here's what was posted on the GTG ...

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Game Review: Ananda, or The Unbearable Lightness of Gameplay
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by W. Eric Martin The cover of Ananda, a 2-4 player game from Dirk Barsuhn and Zoch Verlag that debuted at SPIEL Essen 24, promises a certain vibe: ...

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Ask Ms. Meeple: How Can I Get Others to Speak Up?
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by Greyfax Here is the discussion for this week: I have a weekly game group that I host in my home that has between 4 and 12 players on a given night. ...

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Designer Diary: 7th Inning Stretch, or Game Design Is 90% Mental, and the Other Half Is Physical
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by Justin Schroeder There is, perhaps, no greater analogy for game design than baseball. To the casual observer, baseball is long and boring and has lots ...

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