COM7022 Anim Mechanics Starts 8 Jan 2024


Ball Throw by Joris Van Laar

For our Animation Masters Students at BNU, the next module – COM7022 – Animation Mechanics – starts on 8 January 2024.  

In this module, Students create one or more physical actions and combine them into a single shot to create a performance.  

As always, we have many video tutorials to support the study of the art and craft of animation.  COM7022 PR1 is due on Friday 15 March 2024. 

COM7022 PR1 – “Animation Mechanics”

The Brief – Physical Action

Students should create one or more physical actions and combine them into a single shot to create a performance, around 7-12 seconds long. Students are encouraged to use their imagination in the interpretation of this brief. Suggestions for the final outcome might include a dance, sports event, fight (try to avoid multiple characters) or even a domestic task.   

Tell a Story

Shot Length: 7-12 Seconds

The length of the shot should be approximately 7-12 seconds long, focusing on quality rather than quality, balancing the student’s creative aspirations with what can practically be achieved in the time available.  Students are encouraged to use live action reference, and to learn and understand the process behind the creation of believable animation.

See some examples of student work below:

Animation Mechanics Demo Reel


Video Tutorials To Watch

Watch with the following tutorials:

Additional Tutorials

Ball Throw by Joris Van Laar

Lighting & Rendering

Don’t forget to light and render your shot.

To see how to do this, watch the simple tutorials below:

Suggested Actions

Morpheus Push by Greg Gordon

Below are some suggestions for character actions

  • A character throws a ball
  • A character lifts (or attempts to lift) a heavy object
  • A character falls over
  • A character opens a door (or tries to)
  • A character doing a dance
  • A fight (but try to avoid animating two characters – it’s twice as much work)

Schedule

To see the schedule for COM7022, see the calendar below:

Live Action Reference

Fight by Sean Rubin

Live action reference will be very helpful for this module. To find out more about how to use live action to create great animation see the resources below:


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