Ball Throw by Joris Van Laar |
For our Animation Masters Students at BNU, the next module – COM7022 – Animation Mechanics – starts on 8 January 2024.
COM7022 PR1 – “Animation Mechanics”
Old man and scooter by Lee Caller |
Module COM7022 is titled “Animation Mechanics”. In this module, students get to grips with the mechanics of motion, learning how to create physical actions which are believable and observe the laws of physics (or, at least, cartoon physics).
The Brief – Physical Action
Students should create one or more physical actions and combine them into a single shot to create a performance, around 7-12 seconds long. Students are encouraged to use their imagination in the interpretation of this brief. Suggestions for the final outcome might include a dance, sports event, fight (try to avoid multiple characters) or even a domestic task.
Tell a Story
Shot Length: 7-12 Seconds
See some examples of student work below:
Animation Mechanics Demo Reel
Video Tutorials To Watch
Watch with the following tutorials:
Additional Tutorials
Don’t forget to light and render your shot.
To see how to do this, watch the simple tutorials below:
Suggested Actions
- A character throws a ball
- A character lifts (or attempts to lift) a heavy object
- A character falls over
- A character opens a door (or tries to)
- A character doing a dance
- A fight (but try to avoid animating two characters – it’s twice as much work)
Schedule
To see the schedule for COM7022, see the calendar below:
Live Action Reference
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